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 FIFA 12 News

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Toasty
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PostSubject: FIFA 12 News   Wed 18 May 2011, 23:17









youtube channel where i found new's for FIFA 12 http://www.youtube.com/user/BLAMEYOURANYdotCOM


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PostSubject: Re: FIFA 12 News   Thu 19 May 2011, 13:31

You can pre-order it from Fri 20 May.




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PostSubject: Re: FIFA 12 News   Fri 20 May 2011, 00:57

cool you be doing pro clubs if its on


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PostSubject: Re: FIFA 12 News   Fri 20 May 2011, 10:17

Toasty Bread wrote:
cool you be doing pro clubs if its on
Lol you never play Pro Clubs
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PostSubject: Re: FIFA 12 News   Fri 20 May 2011, 17:48

i know will try and get in to it its just my game sometimes game crashes on me


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PostSubject: Re: FIFA 12 News   Fri 27 May 2011, 08:55



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PostSubject: Re: FIFA 12 News   Mon 06 Jun 2011, 10:37

I notice the release date for FIFA 12 is 30 Sep.

I've pre-ordered the Ultimate Edition from GAME (here), as it includes 24 Gold Packs for Ultimate Team 12 (4 packs per month over a 6 month period).

I know it's a bit more expensive at £44.99, but if FIFA 11 is anything to go by, I know I'll be playing it non-stop till FIFA 13 comes out Very Happy




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PostSubject: Re: FIFA 12 News   Tue 07 Jun 2011, 07:35

EA Sports' Matt Bilbey has just announced FIFA 12 'Football Club' at the publisher's E3 press conference.

It's a social mode that allows FIFA fans to connect, compete and compare their progress against other players around the world.



Everything players do will push the team they support to the top of the virtual league, EA says. The free mode kicks off with FIFA 12 on PC, PS3 and Xbox 360 and will eventually spread to all FIFA iterations.

EA explained in a press release: "EA Sports Football Club creates a new social experience where fans can connect and compete with their friends and millions of other fans playing FIFA Soccer 12, where status, bragging rights and progression are all measured and ever-changing.

"For the first time ever, everything that happens within EA Sports FIFA Soccer 12-and against friends-is measured in a meaningful way. Every match matters, all season long. Earn experience points and level up to build your status. Track friends, challenges and status through the web at easportsfootball.com. Share and compare accomplishments and spread the news on social channels like Facebook.

"EA Sports Football Club also ignites the passion of sports fans and deepens their connection to their favourite team through Support Your Club, a central experience in EA Sports Football Club that enables fans to represent their club and compete against rival clubs in everything they do in FIFA Soccer 12. Earn club points and lift your club higher in the Support Your Club League Tables or help them avoid relegation. Virtual league tables are reset each week to create new challenges, renewed rivalries, and fresh storylines.

"Fans will be more closely connected to the sport than ever before. Real-world storylines will drive content in EA Sports Football Club, making the game feel fresh and new all the time. Gamers will relive crucial real-world soccer events through regular challenges. EA Sports Football Club will have a dedicated team deliver new content and challenges so that FIFA Soccer 12 will look, feel and play like the real-world season."




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PostSubject: Re: FIFA 12 News   Thu 30 Jun 2011, 07:20

EA have revealed the commentary line-up for FIFA 12. Good one, EA, sign up a carrot crunching ex-Gooner with a speech impediment!

http://fifasoccerblog.com/blog/fifa-12-english-commentators-revealed/




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PostSubject: Re: FIFA 12 News   Thu 30 Jun 2011, 09:00

no andy gray i will not have to mute it this year


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PostSubject: Re: FIFA 12 News   Thu 30 Jun 2011, 09:31

Andy Gray's comments were really starting to get on my tits. At least they'll have to re-do the majority of the commentary; it was getting a bit stale.




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PostSubject: Re: FIFA 12 News   Wed 13 Jul 2011, 11:50

New FIFA 12 screenshots...

Looking pretty awesome so far. Very Happy

New FIFA 12 Screenshots 11 Jul 11




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PostSubject: Re: FIFA 12 News   Tue 16 Aug 2011, 14:30

The demo is out 13th Sept
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PostSubject: Re: FIFA 12 News   Tue 16 Aug 2011, 17:37

Clarification on Online Seasons: Quitters *won't* lose points (but won't get any) - and you'll automatically lose one of your 10 games. WTF


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PostSubject: Re: FIFA 12 News   Tue 16 Aug 2011, 17:38

FIFA Ultimate Team will be available on disc from the start at no additional cost


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PostSubject: Re: FIFA 12 News   Tue 16 Aug 2011, 17:40

And I notice David Rutter is tweeting that they're going to 'fix' clubs. I wonder what that means...




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PostSubject: Re: FIFA 12 News   Tue 16 Aug 2011, 17:42

Rage quitters in FIFA12 *won't* be docked points in Online Seasons. They just won't get any, and will automatically lose the game (you win)


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PostSubject: Re: FIFA 12 News   Tue 16 Aug 2011, 17:50

Early web start for FIFA Ultimate Team from September 20th FIFA12 - build your squad, start trading.


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PostSubject: Re: FIFA 12 News   Tue 30 Aug 2011, 09:21

Some welcome news concerning FIFA 12, from the Community Manager. The bits I've highlighted in blue are good news indeed Very Happy


Hi all,

Weve done a lot of work to change things up and improve the overall experience, and were pretty excited about what youll make of it. However, were also keenly aware that the experience you had with FIFA 11 wasnt the best in a few areas.

So we thought it would be a good idea to post here and give you a deeper view on the issues weve looked to address and the things were doing to try to make FIFA 12 online the best experience possible. Needless to say a lot of what weve been focussing our attention on for FIFA 12 is based on the continuous flow of feedback from our fans. And for that, thank you. Keep it coming!

Servers

Probably the most common comment we receive concerns servers. Whenever any kind of connection issue occurs, for anyone, the natural response is to point at the servers and ask for them to be fixed. Of course, its never quite as simple as that and there are a number of causes for connection problems. Sometimes thats to do with our own servers, sometimes its down to external factors we cant control.

If youre playing online head-to-head matches, they are peer to peer. That means we determine your location and match you up with another user based on a variety of factors. Once connected everything is direct between both players. If disconnections occur during a head-to-head game, this is probably due to a connection problem for one of the two players outside of our control, or because one of the players has disconnected or interrupted their connection deliberately.

However, Online Team Play (OTP) and Clubs are a different story. Its fair to say we didnt have the best year in terms of stability for OTP and Clubs and weve worked hard on making that better for FIFA 12.

For this type of gameplay, in order to keep you and everyone synced up and connected, everyone connects to a central server just like in 1st person shooters. As you play, you send information up and down from the server. What makes this system great is the slowest person doesnt add lag for everyone else, as it would in peer-to-peer games. However, on the flip side, if your connection cant keep up with everyone else, there is a threshold where you may be disconnected. This may be due to your ISP, router, or connection, but in many cases it can also be due to someone simply being further away from the server than everyone else. For example, if I have British mates and join their club, our game will likely connect to a European server. In this case, all of my actions need to travel from Vancouver to Europe and back throughout the game.
Youll have better Pro Clubs experiences by joining clubs in your relative regions.

Thats one side of it. The other side is on us. For FIFA 12 we have spent a lot of time looking at our code for OTP and Clubs in order to improve the reliability of your connections to the game. We decided that was probably more important to you than anything else we could do.

So heres a few bullet points to explain what weve been working on:

Testing, testing, and more testing. Weve done much more testing in other regions of the world, using differing connection strengths. In particular, weve had groups continuously working on that in Argentina, the UK, and obviously here in Vancouver. Weve also done a lot more wireless specific testing, brought in better load testing for our servers and kicked off early pre-launch testing on our final, live servers.

Better tools: Weve now got much better tools to help us debug issues in both gameplay and online code. One problem that can occur with gameplay (rather than online code) is the dreaded desync. This is where a very specific event in an online match somehow becomes interpreted differently by different peoples local games. When this happens, a disconnection will occur. Its a complicated thing and affects any game with online modes, but when it happens in Clubs we know it can be very frustrating. Weve spent a lot of time using our new, improved tools to unearth these gremlins and sort as many of them out as we possibly can for FIFA 12.

Better matchmaking: A lot of the problems people have experienced with FIFA 11 comes down to people being inappropriately matched for games. FIFA 12 will include improved matchmaking to prevent less than ideal matchups. Additionally, we have moved authentication and matchmaking servers (what we call central servers) to Europe now, which will mean logging in and navigating online screens should be much snappier for most people.


Cheating and Glitchers

FIFA 11 was also a bad year for people finding loopholes, exploiting them, and causing problems for others. They included:

People using the Flag Glitch to cheat their way up leaderboards.

Using super teams in ranked play.

Working around base console security to access and change their Virtual Pro data.

Intentionally causing disconnects in Clubs with the Trigger Glich.


The good news is we have put in place fixes for all these issues for FIFA 12.

The caveat, of course, is that whenever millions of people compete at something like FIFA, there will always be those people out there who think its worthwhile trying to cheat. Theyll work hard to figure out what exploits may exist, and doing so spoil the experience for everyone else. Its the nature of the beast, every modern game has to deal with the same thing, and deal with it we will.

We will be closely monitoring the community once FIFA 12 launches and throughout its lifetime, but more than that we have also built better tools for reviewing and punishing known cheaters.

Source




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Last edited by LNG SaNdMaN on Tue 30 Aug 2011, 09:49; edited 1 time in total
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PostSubject: Re: FIFA 12 News   Tue 30 Aug 2011, 09:39

i hope they sort out that Trigger Glitch Pro Clubs


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PostSubject: Re: FIFA 12 News   Tue 30 Aug 2011, 09:42

LNG TOASTY wrote:
i hope they sort out that Trigger Glitch Pro Clubs

It's mentioned in the article, so I'm sure it's on EA's radar. Only problem is, there'll probably be a whole new bout of glitches/exploits when it's released Sad




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PostSubject: Re: FIFA 12 News   Tue 30 Aug 2011, 09:53

Still, that sounds encouraging for now. Hopefully they stick by it.

Hopefully I have my last FIFA 11 achievement unlocked before the release as well Smile

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PostSubject: Re: FIFA 12 News   Tue 30 Aug 2011, 14:03

http://www.ea.com/uk/football/news/fifa-12-online-2

This is an outline of all of the different online modes in FIFA 12...
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PostSubject: Re: FIFA 12 News   Tue 30 Aug 2011, 15:45

Can't wait, now. Especially knowing we can play clubs properly.




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PostSubject: Re: FIFA 12 News   Tue 30 Aug 2011, 16:15

YEA CAN'T WAIT TO PLAY CLUBS ON FIFA 12


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